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NERCOMP EVENT
Learning From Video Games: Designing Digital Curriculums


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Video games are models for digital curriculum that successfully engage a wide diversity of learning styles and paces. This SIG summarize the researched benefits of electronic games, present an analysis of some popular video games and identify structural elements that can be adopted in curriculums, outline successful principles for designing video games with educational goals. Finally attendees will have an opportunity to work in small teams to design and present a design for a digital curriculum that incorporates gaming features.
Attendance is limited to 40 people.
Workshop Organizer/Host: Eileen McMahon of University of Massachusetts Boston
Date/Time:
Monday, October 01, 2007
9:15am - 3:00pm
Registration begins at 8:00am
Location:
Southbridge Hotel and Conference Center
14 Mechanic St.
Southbridge, MA
Click
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Click Here for Directions
Special instructions:
Pricing:
NERCOMP Members: $108 Non-Members: $208
By clicking on the "Register" button below, you are indicating a commitment to attend and will be held responsible for the registration fee.
Your fee can be refunded if you notify us of a cancellation at least 8 days prior to the event via email to nercomp@nercomp.org.
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Additional Information
Event Schedule:
8:00am – 9:15am Registration and Coffee
9:15am – 9:20am Welcome, Introduction and Agenda
9:20am – 10:15am Designing Games That Engage and Educate
Speaker: Scot Osterweil, Creative Director Education Arcade, Massachusetts Institute of Technology
Hear from the inventor of Zoombinis video game series and director of the Education Arcade at MIT. Scot will discuss the process of designing great games that engage as well as educate.
10:15am – 10:30am Break
10:30am – 11:00am Researched Benefits of Electronic Games
Speaker: Aseget Stefanos, Ed.D, Faculty Member, University of Massachusetts – Boston
Asgedet will summarize researched benefits of electronic games.
11:00pm – 12:00pm Panel Discussion
Panelists:
Jason Gorman, Instructional Designer, Simmons College
Michael Palumbo, Instructional Designer, Eastern Connecticut State University
Heather McMorrow Gretzinger, Instructional Designer, Lesley University
Moderator: Scot Osterwell, Creative Director Education Arcade, Massachusetts Institute of Technology
Instructional designers will present their analysis of some popular video games and in the process identify features and structural elements that could be adopted in higher ed curriculums
12:00pm – 1:00pm Lunch
1:00pm – 1:50pm Group Activity
All attendees will be given a profile sheet containing an assigned subject, learning goals, student and institutional profiles and other details. Attendees divide into small groups to develop a plan for digital curriculum that includes games like features and structure.
1:50pm – 2:05pm Break
2:05pm – 2:50pm Report Out
Small groups present curriculum designs to all attendees moderated by Scott Osterweil.
2:50 pm – 3:00pm Event Conclusion and Wrap Up
3:00pm End
Speaker:
Heather McMorrow Gretzinger
Heather McMorrow Gretzinger is a former Montessori school teacher with a background in aquaria, natural history, children's educational exhibit design and educational interactive multimedia. She has worked for private design firms and public institutions such as the California Academy of Sciences and the Washington State History Museum. She currently enjoys being both the Instructional Designer for the Center for Academic Technology at Lesley University, as well as an adjunct faculty member. She teaches graduate and undergraduate courses in technology and technology and art integration for k-12. Heather holds a B.S. in Communication, Technical Writing from Fitchburg State College and an M.A. in Education, Instructional Technology from San Francisco State University.
Speaker:
Jason Gorman
Jason Gorman, Instructional Designer in Academic Technology at Simmons College, works with faculty and staff members to help refine and realize their online ambitions. He has a Masters in Instructional Design from UMass Boston and six years of professional experience both teaching and developing instructional materials for use in a variety of corporate, ESL, and higher education settings. Jason is interested in the use of stories and games for educational purposes. Prior to joining the Simmons team, he worked on online education initiatives at Boston University.
Speaker:
Michael Palumbo
Michael Palumbo has been emersed in video games since Pong hit the market in the mid 70s. Until the recent explosion of titles and systems in the last 10 years, he could claim to have played every system and most games that existed previously. Growing up with games actually started with playing cards and board games, and grew naturally to include arcades and consoles, and finally the computer. During that time, Michael managed to go to school, graduate from college, work in a variety of industries, start a family, and become a reasonably well-adjusted, productive member of society. Currently he serves Eastern Connecticut State University helping faculty incorporate emerging technologies into their courses and projects.
Related Media Files:
ScotO_10.01.07.pdf
video game presentation.ppt
games_092607.ppt
gamesPalumbo.ppt
Contact Information:
Lisa DiMauro
860-345-2081
ldimauro@wesleyan.edu
Hotel Information:
Please call the Southbridge Hotel directly at 508.765.8000. The room rate is $119.
Technical Requirements:
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NERCOMP reserves the right to use any photographs or other mechanical recordings taken at NERCOMP events in promotional materials.
No mechanical recordings of any kind may be used at NERCOMP events without the prior written consent of NERCOMP organizers and presenters.
The views and opinions expressed at NERCOMP events do not necessarily reflect those of NERCOMP, nor does NERCOMP make any representation regarding the information presented at NERCOMP events.
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