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Designing Immersive Empathy 360-VR Experiences: An Experiential, Facilitated Approach

7:30am - 9:00am   Coffee & Registration

9:00am - 9:15am   Welcome & Overview of the Day
Speakers:
Roxann Riskin, Learning Experience Design Learner Coach, Novo Ed
Randall Rode, Director of IT Partner Relationship and Development, Yale University
 

9:15am - 10:00am   Immersing Students in Empathy: What Does it Look Like and What are the Implications
Speaker: Dr. Milena Batanova, Research and Evaluation Manager, Harvard University

Empathy is complicated. It consists of multiple components with multiple antecedents and consequences that have multiple implications -- for the self and society. The case will be made that empathy, despite its barriers and issues, is a much needed social-emotional skill that requires honest reflections and deep connections. Issues and implications will be discussed in the context of VR and the higher education teaching landscape. 

10:00am-10:15am  Break

10:15am  - 11:10am   Panel Session
Panelists: 
Dr. Justin Berry, Artist, Yale University VR-Media
Philip Levine, Founder, Cold Flame Studios- Fear and 360-VR Technologies

We will discuss the design and construction of virtual reality experiences, with a focus on picking the right tools for creating your experience. Additionally, we will discuss a few already completed experiences and the choices that went into their production.

11:10am- 12:00pm   Narrative 4 Introduction to the Story Exchange
Speaker: Lee Keylock, Director of Global Programs, Narrative 4.com

Narrative 4, is a global organization that fosters empathy by breaking down barriers and shattering stereotypes through the exchange of stories across the world.  

12:00pm - 1:00pm   Lunch

1:00pm - 2:15pm  Narrative 4 & Story Exchange Activity Begins
Speaker:  Lee Keylock, Director of Global Programs, Narritive 4.com

In this session you will  become part of a greater narrative by participating in  the story exchange- highlighting the need to integrate empathetic, social and emotional learning opportunities more deliberately into classrooms (thus improving positive school climate) in order to increase a student’s academic potential and desire to learn.   

2:15pm - 3:00pm   Debriefing/ Reviewing Empathy Senarios and 360 -VR Empathy Story Design & Update 360-VR Platform Resource

An opportunity to discuss your experiences throughout the day and share feedback.  Information about resources will also be provided.

3:00pm   End

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