Meetings Stub Page [mx-stub]
Contests, Games, and Gamification in Libraries
Speaker: Abigail Baines
Abigail Baines is the Coordinator of Digital Curriculum, Reserves & Media for Circulation/Reserves at the W. E. B. Du Bois library. Previously she held the position of Metadata Specialist for the W. E. B. Du Bois digitization project in Special Collections and University Archives at the University of Massachusetts Amherst and a Library Assistant for the Goodwin Memorial Library in Hadley. She is a 2010 graduate of the Simmons College GSLIS program in Archives Management. Prior to Simmons, Abigail studied Communication and Psychology at UMass Amherst. Abigail’s library focus is on equal access to materials, metadata, copyright, games in libraries, digital & media collections.
Speaker: Laura R. Braunstein, Ph.D.
Laura Braunstein is the English Language and Literature Librarian at Dartmouth College’s Baker-Berry Library, where she is subject liaison to the English Department and the Institute for Writing and Rhetoric. She has a doctorate in English from Northwestern University, where she taught writing and literature classes. She has worked as an index editor for the MLA International Bibliography, and serves as a consultant to Schulz Library at the Center for Cartoon Studies in Vermont.
Speaker: Stephanie Carter
Stephanie is the Assistant Director of the Academic Center for Excellence and Writing Center at Bryant University, where she has worked since 2001. She is also an adjunct instructor for Bryant’s first-year writing course. Stephanie holds a BA in psychology from University of New Hampshire and an MA degree in English from the University of Rhode Island.
Speaker: Christopher Cooper
I have been a librarian at Southern New Hampshire University since 2007, first in Access Services and currently in Digital Initiatives and Archives where I manage the University’s institutional repository and archives. My current project is the digitization of school newspapers and photographs. While in Access Services I developed several programs aimed at providing popular material to our patrons including a graphic novel collection, Kindle lending, and our video game collection. I continue to oversee collection development of the game collection.
Speaker: Jennifer deWinter
Jennifer deWinter is the regional director of the Learning Games Initiative, an international cross-disciplinary research consortium of game scholars. She has written about gamification and ethics, Japanese video games, and women in the game industry. She is currently working on a book project that examines games as art and is editing another book that explores the intersection of Professional and Technical Communication and Games. At WPI, she teaches in the Interactive Media and Game Development MS program, offering courses in design, production management, and game theory.
Speaker: Laura Robinson Hanlan
Laura is a research and instruction librarian at Worcester Polytechnic Institute. She coordinates upper level undergraduate information literacy instruction, including instruction for students studying away. She serves as WPI’s library liaison to Mechanical Engineering, Mathematical Sciences, Electrical and Computer Engineering, and Computer Science. Her professional interests are in the areas of information literacy education and outcomes assessment, engineering education, and library outreach. She is a member and past Co-chair of the New England Library Instruction Group (NELIG), and a member of the Association of College and Research Libraries (ACRL), and the American Society of Engineering Education-Engineering Libraries Division (ASEE-ELD). She has served as a NERCOMP SIGmaster since 2010.
Speaker: Anthony Helm
Anthony Helm is Head of Digital Media and Library Technologies in the Dartmouth College Library. In this role, he oversees the Jones Media Center (providing facilities, collections, hardware and software for students, faculty and staff to produce a wide range of multimedia projects) and the Digital Library Technologies Group (a talented team of technical staff who build and maintain the library’s IT infrastructure). Prior to this position, he served as Director of the Arts & Humanities Resource Center at Dartmouth, and before that was the Academic Technology Coordinator for the Humanities at Clark University in Worcester, Massachusetts. He has also worked in various levels of the education system in Japan, including public junior and senior high schools, a private language school, and at the Akita branch campus of Minnesota State University, before it closed in 2003. Anthony holds a B.A. in Television/Radio from Southern Methodist University and an M.A. in Japanese Language, Literature, and Culture from the University of Texas at Austin.
Speaker: Sarah Hutton
Sarah Hutton is the Head of Undergraduate Teaching and Learning Services at the W.E.B. Bu Bois Library at the University of Massachusetts Amherst. Her department includes the Learning Commons to support undergraduate student learning, the Teaching Commons for faculty collaboration and support, and the Digital Media Lab for student multimedia project creation. Sarah also closely collaborates with first-year programs, such as the Commonwealth Honors College and the Writing Program, working to integrate information, media and visual literacies into the curriculum. Her research interests include: learning spaces, student engagement, multiliteracy, open education, and playful learning.
Speaker: Leslie Inglis
I am currently the Public Services Librarian at Franklin Pierce University, where I provide reference and instruction services to our Rindge and CPGS campuses. I am also the Faculty Advisor to the Gamers Club on campus (Club of the Year 2013!)They are a group that enjoys all types of gaming, and have attended PAXEast for the past four years.
Speaker: Maura Keating
Maura has been a Reference Librarian at Bryant University since 2006 where she has been busy integrating information literacy into the curriculum. Maura received her MLIS from the University of Rhode Island in 2004 and a BA in Film from Vassar College in 1997.
Speaker: Terrasa Ulm
Terrasa Ulm is the senior Game Design professor at Becker College. Since 2005, she has taught and developed for the college's nationally recognized degree program in areas ranging from level design to mobile application development with a focus on 'serious games'. Currently, Terrasa is working with Professor Huber of Becker College and Professor Kapp of Bloom University on an NSF grant centered on an interactive experience to engage middle school students in science learning. She is also working with the Liberty Partnerships Rising Stars Program at the School of Social Welfare, University at Albany, developing mobile applications to provide college and career information to students, using novel and effective techniques such as a mentorship reward program. She has been on the Becker College Library Committee since 2009, where she reviews title purchases, new technology initiatives, and has recently written a grant proposal for a Gaming Library to serve the central Massachusetts higher education community. Outside of academia, Terrasa is the lead designer for Taddug Media which offers rich multimedia solutions for non-profits and non-game industry organizations. She received her bachelor's degree in Computer Science from Smith College in Northampton, MA and her master's degree in Interactive Media from Parsons in New York, NY.
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