EDU-Hacking: Using the Tools and Tactics We Have to Address Our Challenges



Carol Damm
Carol is Instructional Designer and Project Lead as well as Instructor in the Instructional Design and Technology program at Brandeis University. She leads strategic project initiatives for the ID Team at Rabb School and supports faculty with a focus on improving student engagement and outcomes. Carol provides course design and development support, consultation in effective pedagogy for both online and face-to-face course environments, and faculty training and professional development to a wide range of faculty subject matter experts, including online instructors and campus-based research faculty. Her primary focus is on user- or learner-centered design and understanding how cognitive approaches influence motivation to advance achievement in the adult learner.


Lance Eaton
Lance (Coordinator) is an instructional designer at Brandeis University, a doctoral student in UMASS Boston’s Higher Education program, and a part-time instructor at North Shore Community College.  His professional work focuses on improving student learning and experiences in online, hybrid, and traditional classrooms through faculty development focused on issues such as accessibility, universal design for learning, open educational resources, open pedagogy, and other inclusive practices that maximize student potential through traditional and newer pedagogies and technologies.  His doctoral work focuses on the limitations of the academic publishing regime for scholars who rely on piracy practices to access research literature in order to publish new research. He also writes for several magazines and websites. His musings can be found at http://www.ByAnyOtherNerd.com.  

Andrea Flores

Andrea Flores is a senior learning designer at the Teaching and Learning Lab at the Harvard Graduate School of Education. Her work is mainly project-based and includes leading the designs for the Saul Zaentz Certificate in Early Education Leadership, which consists of a series of stackable modules leading to the certificate, and How People Learn, a personalized, online, foundational Masters course for incoming students. She has also led several projects at the Chan School of Public including the design and development of their first online Masters degree, and a poverty eradication toolkit for the FXB Foundation. Her interests include learning experience design, UDL, accessibility, and designing online experiences from a cross-cultural lens. She holds a B.S. in Mechanical Engineering and Spanish from Washington University in St.Louis, and an EdM in Technology, Innovation, and Education from the Harvard Graduate School of Education.

Jason B. Jones

Jason B. Jones is director of educational technology and interim director of research services at Trinity College (Hartford). His group supports a wide array of initiatives around campus at many different scales, from producing edX courses to supporting the college’s Domain of One’s Own Initiative. For nearly ten years, he has co-edited ProfHacker, a blog about teaching, technology, and productivity hosted by the Chronicle of Higher Education. 

Apostolos Koutropoulos
Apostolos (aka “AK”) is the program manager for the online MA program in applied linguistics and a faculty member in the instructional design program at UMass Boston. Over the last decade he has participated in many massive online open courses (MOOCs) and has co-authored research papers with his colleagues on MOOCs and open learning.  He is currently a doctoral candidate and his research interests include open learning, knowledge management, and educational technology.


Danielle Leek
Danielle is the Director of Academic Innovation & Distance Education at Bunker Hill Community College and online Instructor for John Hopkins University. At BHCC, Danielle oversees a team of staff who lead the college’s initiatives for OER, online teaching, and equity-centered digital learning. Danielle has published and presented on topics ranging from the history of cyber-politics to advancements to student basic needs in higher education. She has a PhD in Communication Studies from the University of Iowa and an MBA from Grand Valley State University.

Peter Shea
Peter is an instructional designer, a teacher, editor, and writer. He is an advocate of highly immersive learning experiences, particularly in regard to traditional academic subjects. Currently, he is working on the promotion of iOER (interactive open educational resources).  He has worked as a book reviewer for eLearn magazine and co-authored a chapter in the book, Transforming Virtual World Learning: Thinking in 3D (Cutting-Edge Technologies in Higher Education). He has served as a learning game judge for the Serious Play conference and as a co-editor of the start-up journal, Future Learning. Recently he co-authored a book chapter on games/simulations as tools for educational assessment. Currently, he is working on a book about emerging technologies for assessment and learning analytics.