Virtual Reality and 3D technologies for the Arts and Humanities Classroom
Where:University of Massachusetts-Amherst
First Floor Campus Center Way
Directions and Campus Map
When: Tuesday, May 23, 2017
9:00 am - 3:00 pm
Note: Registration starts at 7:30am
Workshop Organizer: Randall Rode, Yale University
NERCOMP Member: $145
Non Member: $290
Virtual reality and 3D technologies are no longer confined to a rarefied world of expensive hardware or complex software requiring an engineering or computer science background. Free web-based and mobile app software paired with cheap hardware like Google Cardboard and services such as Shapeways.com bring these technologies into everyone’s reach. Potential clients include students and faculty in the arts and humanities who can use these tools to look at their worlds and disciplines in new ways. In this workshop, we will explore how these technologies can be used, and discuss ideas for classroom applications and lesson plans. Participants will also have the opportunity to play with some of these technologies.
Bring a smart phone, tablet, laptop or all three for the hands-on segments as well as a small object to scan. No prior experience with 3D or virtual reality design required.
- See examples of how 3D technologies are being used in the arts and humanities classroom, and start to develop ideas on how to apply these technologies to your own work
- Work with free and open source 3D/virtual reality tools to create and manipulate objects to better understand the possibilities of these technologies.|
- Gain an understanding of the current state of the 3D/virtual reality landscape, and how to stay abreast of ongoing developments.
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