Virtual Reality and 3D Technologies for the Arts and Humanities Classroom

7:30am - 9:00am   Coffee & Registration

9:00am  - 9:15am   Introductions

9:15am  - 10:00am Seeing the World in New Ways
Speaker: Justin Berry, Critic, Yale School of Art

The way that we see the world around us ultimately changes the world that we see.  By looking at a number of older technologies that have shaped our vision, and some of the historical events taking place around the time of their invention, such as perspective and photography, we can start to better understand what emerging 3D technologies mean to us now, as well as what their wide adoption might lead to in the future.

10:00am - 10:30am Activity #1 and morning break
Throughout the day participants will work through a series of hands-on experiences with simple 3D scanning, design and fabrications tools.  These are all simple, freely available tools, which do not require a lot of technical preparation.  And are representative of the types of tools that can be incorporated into classroom activities and assignments.

10:30am – 11:15am Note from the Field – Architects, Dante, Handsome Dan and the application of 3D
Speaker:  John Eberhart, Licensed Architect and Critic, Yale School of Architecture
He will talk about the use of scanning and 3D printing in the classroom.  How we integrate it into our curriculum and how students have responded to the technology.  Finally, who this technology was position to shift from just a representation tool to a tool that allows students to explore design iterations.

11:15am – 12:00pm  Activity #2:  Finding, creating and producing 3D objects, part 1
Throughout the day participants will work through a series of hands-on experiences with simple 3D scanning, design and fabrications tools.  These are all simple, freely available tools, which do not require a lot of technical preparation.  And are representative of the types of tools that can be incorporated into classroom activities and assignments.

12:00pm – 1:00pm  Lunch

1:00pm – 1:45pm   Experiences in the Classroom
Speakers: Marta Figlerowicz, Assistant Professor of Comparative Literature and English, Yale University
Ayesha Ramachandran, Assistant Professor of Comparative Literature, Yale University

Can Blended Reality be useful in a humanities classroom? This spring, we introduced these technologies in an upper-level undergraduate seminar to help our students think more creatively and critically about the notion of the self; they provided fascinating, frequently unexpected bridges between our students' own life experience and the diverse historical sources through which we encouraged them to think about themselves.

1:45pm – 2:30pm Putting It into Practice – Building lesson plans and classroom activities
Speaker:  Randall Rode, Director of Campus IT Partner Relationship and Development; Lecturer School of Drama, Yale Univerrsity
This session is a facilitated dialog with the workshop participants and speakers to draw on experiences of participants, and the expertise of the presenters to summarize the day's presentations, identify best practices for use of 3D technologies in the classroom, and establish next steps to preparing faculty and support staff for utilizing these technologies in the classroom.

2:30pm – 3:00pm Activity #3: Playing with 3D, part 2
Throughout the day participants will work through a series of hands-on experiences with simple 3D scanning, design and fabrications tools.  These are all simple, freely available tools, which do not require a lot of technical preparation.  And are representative of the types of tools that can be incorporated into classroom activities and assignments.


3:00pm  End